[
  {
    "id": "748",
    "title": "Dad’s Secret Affair: A Fast-Food Family Drama",
    "prompt": "## Title: “Dad’s Secret Family”\nCreate a AI-generated anthropomorphic fast-food family drama** with intense domestic conflict, betrayal, emotional confrontation, and a dramatic final revelation.\n### Character and Visual Style\nUse a polished stylized 3D animation style similar to a viral talking-food family short.\nThe characters are anthropomorphic fast foods with:\n* Large, highly detailed food-shaped heads\n* Big expressive cartoon eyes and moving mouths\n* Realistic food textures and clearly visible ingredients\n* Full human-like bodies, arms, hands, and legs\n* Modern human clothing\n* Exaggerated facial expressions and dramatic gestures\n* Consistent character designs throughout the video\nThe characters must feel like a real human family living in a suburban home, but their heads remain recognizable fast-food items.\nOnly the following characters appear:\n* **Burger Mother:** A cheeseburger-headed woman wearing a fitted green top and dark pants. Emotional, suspicious, and strong-willed.\n* **Burger Father:** A double-burger-headed man wearing a white T-shirt and dark trousers. Nervous, dishonest, and defensive.\n* **French Fry Son:** A young fries-headed boy wearing a red hoodie and carrying a small backpack. Innocent but observant.\n* **Hot Dog Woman:** A glamorous hot-dog-headed woman wearing a stylish red dress. Confident and secretly involved with Burger Father.\n### Environment\nThe story takes place inside a bright, modern suburban family kitchen and dining room.\nInclude white kitchen cabinets, a wooden dining table, warm daylight, family photographs, children’s drawings, school bags, plates, and ordinary household decorations.\nUse cinematic lighting, shallow depth of field, smooth camera movement, rapid reaction cuts, close-ups, and exaggerated soap-opera performance.\nWhenever a character speaks, display a clear English subtitle at the bottom of the screen. Use bold white sans-serif text with a black outline and soft shadow. Keep subtitles inside the mobile-safe area and synchronize them precisely with the correct character’s mouth movement.\nDo not add narration, speaker names, logos, watermarks, brand packaging, or unspecified text.\n### 0–3 Seconds — The Unexpected Return\nBurger Mother is preparing breakfast in the kitchen.\nFrench Fry Son suddenly runs through the front door, frightened and out of breath. His backpack bounces as he rushes toward her.\nHe holds up a phone displaying a photo of Burger Father sitting intimately beside Hot Dog Woman at a roadside diner.\nFrench Fry Son says:\n**Spoken dialogue and on-screen subtitle:**\n“Mom, I saw Dad with another woman!”\nBurger Mother freezes. Her eyes widen, and the lettuce and cheese inside her burger head tremble violently.\n### 3–7 Seconds — The Confrontation\nThe front door opens.\nBurger Father enters the kitchen, smiling casually, but immediately freezes when he sees the phone.\nBurger Mother slams the phone onto the dining table and points at the photograph.\nShe shouts:\n**Spoken dialogue and on-screen subtitle:**\n“Who is she?”\nCondensation appears across Burger Father’s face like nervous sweat.\nHe raises both hands defensively and says:\n**Spoken dialogue and on-screen subtitle:**\n“She’s just a coworker!”\nFrench Fry Son looks between his parents with a worried expression.\n### 7–11 Seconds — The Mistress Appears\nBefore Burger Mother can respond, Hot Dog Woman confidently enters through the open front door while carrying a suitcase.\nShe places one hand on Burger Father’s shoulder and smiles coldly at Burger Mother.\nHot Dog Woman says:\n**Spoken dialogue and on-screen subtitle:**\n“Stop lying to her. Tell her the truth.”\nBurger Mother’s face changes from anger to heartbreak.\nShe slowly turns toward Burger Father and asks:\n**Spoken dialogue and on-screen subtitle:**\n“You brought her into our home?”\nBurger Father lowers his eyes and remains silent.\n### 11–15 Seconds — The Family Twist\nHot Dog Woman suddenly opens her suitcase.\nInstead of clothes, it contains legal documents and the deed to the family house.\nShe places the documents on the table and says:\n**Spoken dialogue and on-screen subtitle:**\n“This house belongs to me.”\nBurger Mother and French Fry Son freeze in horror.\nBurger Father finally looks up and admits:\n**Spoken dialogue and on-screen subtitle:**\n“I used the house to pay my debts.”\nBurger Mother’s expression changes from heartbreak to explosive rage.\nShe grabs Burger Father by the collar and pulls him toward the front door while shouting:\n**Spoken dialogue and on-screen subtitle:**\n“Then you can both leave!”\nThe front door slams shut in Burger Father and Hot Dog Woman’s faces.\nThe camera rapidly pushes toward Burger Mother standing protectively beside French Fry Son.\nPlay a dramatic impact sound, followed by an immediate cut to black.\n### Performance Requirements\nUse extremely exaggerated but readable emotions:\n* The son’s fear and hesitation\n* The mother’s suspicion, hear",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 15,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/97975a02-1755-4a35-82e0-514e9951b5b9.mp4??v=1790214001",
    "references": [],
    "poster": "../assets/page11/creations/748.webp",
    "video": "../assets/page11/creations/748.mp4"
  },
  {
    "id": "738",
    "title": "Butterfly Beauty Portrait",
    "prompt": "8K photorealistic anamorphic beauty commercial, high-fashion soft pastel grade, fine grain, creamy highlight roll-off. Soft wraparound beauty key from front, gentle warm rim from left, diffused fill, muted sage-grey background. Pale silver garment, warm peach skin, soft rose lips, iridescent pastel butterfly wings, silver jewelry. Very shallow depth, slow floating macro move that eases to a complete halt. Pore-level skin with dewy sheen and peach-fuzz, real catch-lights. Serene still performance — soft knowing half-smile, eyes gently tracking.\n\n@image1 exact woman: warm fair skin, long light-brown hair with straight bangs in high ponytail, soft natural makeup with rose lips, silver beaded choker, thin silver chain, silver drop earring, pale silver-blue halter top. Pale iridescent butterflies in soft sage-grey beauty set.\n\nOne continuous floating shot. Camera glides slowly behind a pale iridescent butterfly drifting through the air toward the woman. It follows at natural distance, bobbing gently with the butterfly’s erratic flight, then decelerates smoothly as the butterfly nears her face. The butterfly settles featherlight on her lower lip, wings trembling once then stilling. Camera eases to a complete gentle halt and holds perfectly still on the close beauty frame — her lips barely parted, silver choker and chain catching cool light, eyes warm and serene.\n\nPhysics: Butterfly flies light and erratic with translucent fluttering wings, settling weightlessly. Fine hair and silver chain shift faintly in the air. Her skin stays dewy and soft.\n\nLighting: Soft front beauty key, warm left rim, butterfly wings lit translucent; WB 5000K held.\n\nAudio: Soft airy ambient pad, faint papery flutter of wings as it lands, single soft breath on final hold.\n\nPositive locks: Same woman with identical silver jewelry and pale silver-blue halter throughout. Butterflies remain pale iridescent. Soft sage-grey beauty set consistent. Camera follows butterfly then comes to a complete, gentle stop — ending perfectly still on lips and jewelry. Motion stays soft, floating, and serene.",
    "model": "Seedance 2.5",
    "resolution": "1080p",
    "duration": 15,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/3edde4ec-06f4-4501-a3c4-5087b6d516a6.mp4??v=1790129852",
    "references": [],
    "poster": "../assets/page11/creations/738.webp",
    "video": "../assets/page11/creations/738.mp4"
  },
  {
    "id": "737",
    "title": "Prehistoric Paraglide",
    "prompt": "Overall Style and Aesthetics:\nA high-energy, thrilling first-person action sequence, shot in a 9:16 vertical aspect ratio. The visual style is a raw, high-budget prehistoric adventure film, shot with a 35mm anamorphic lens, retaining a strong film grain and noticeable noise to create a realistic and stunning texture. The camera work simulates a GoPro-style wide-angle lens with peripheral distortion. High-fidelity visual effects, realistic mud and water physics, and 8K resolution.\nNarrative Timeline (9:16 Vertical Shots):\n0:00 - 0:03 (High-Altitude Paragliding Flight)\nThis scene opens from the first-person perspective of a paraglider pilot. Two gloved hands grip the control stick, and brown tactical boots sway at the bottom of the frame. The pilot soars above a vast, ancient jungle filled with giant tree ferns and prehistoric palm trees. In the center of the treetops, a massive, long-necked sauropod dinosaur (Brachiosaurus) stands majestically, its head facing the camera.\n0:03 - 0:06 (Canyon Dive - Dynamic Chase)\nThe pilot pulls the control stick, diving into a narrow basalt canyon in a thrilling maneuver. A group of pterosaurs, emitting sharp cries, blurs past the camera. Below, a rushing river flows between jagged rock walls. The camera uses strong motion blur and shaky shots to simulate wind resistance and speed during the descent.\n0:06 - 0:10 (Water Glide - Low-Altitude Gliding)\nThe pilot glides close to the water's surface, just inches away. Water spray and splash onto the \"lens.\" The camera follows the winding river at incredible speed. Lush green vegetation and ancient moss-covered rocks rush past on either side. The lighting is natural, overcast sunlight, casting realistic reflections on the water.\n0:10 - 0:13 (Fall - Physics and Textures)\nThe paraglider loses altitude and plunges violently into a deep, muddy clearing. The camera angle drops sharply. A large patch of thick, brown mud splashes onto the lower half of the frame. The paraglider's white canopy collapses, hanging above the camera, forming a suffocating, translucent white veil.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 13,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/011d70e6-2561-4785-8707-0b96c1717766.mp4??v=1790128398",
    "references": [],
    "poster": "../assets/page11/creations/737.webp",
    "video": "../assets/page11/creations/737.mp4"
  },
  {
    "id": "731",
    "title": "Little Menace",
    "prompt": "integrated_multimodal_description: [Shot 1] Pixar-style 3D CG animation, a medium shot frames a little girl with huge expressive brown eyes and large furrowed eyebrows, dark hair in two pigtails with small yellow flower clips, wearing a colorful floral dress, red leggings, white socks, and black mary jane shoes, standing in a sunlit child's bedroom with a large wooden mallet raised high. The scene matches <Picture 1> exactly: a plush teddy bear sits on the floor before her beside a blue robot toy perched atop a red toy car bearing a small plate reading \"VYG66 J\", framed drawings and bright window light filling the yellow-walled room behind. She breaks into a jagged, toothy grin as one eye twitches with rage, then goes ballistic—swinging the mallet down in rapid, exaggerated arcs that launch her body off the ground with every strike, her dress hem and pigtails bouncing uncannily. The camera swings around her in a fast tracking motion with small amplitude, shaking strongly on each impact as she smashes stuffing out of the teddy bear, dents the toy car's hood, and hammers the robot toy into flying plastic shards, toys tumbling and ricocheting across the floor in a frantic comical blur. Her eyes dart wildly between targets while her grin widens, each swing sending her into a brief hover before she slams back down, ending as she plants both feet amid the wreckage with the mallet raised again, still grinning through that twitching eye as the shot holds on her triumphant pose.\noverall_soundscape: Warm room ambience underlies a rapid staccato of heavy mallet thwacks as each toy cracks and splinters. Stuffing, plastic shards, and rubber limbs scatter with soft clatters across the floorboards while her ragged grunts and high-pitched cackles punctuate every swing. A springy whoosh accompanies each time she launches off the ground, followed by a dull thud on landing.\nnon_diegetic_music: A staccato pizzicato string line with bright xylophone taps at a fast tempo, punctuated by quick snare hits on each impact and a rising glissando that builds in volume toward the final strike.\n\nintegrated_multimodal_description: [Shot 1] Pixar-style 3D CG animation, a medium shot frames the little girl with huge expressive brown eyes and large eyebrows (S1), dark hair in two pigtails with small yellow flower clips, wearing a colorful floral dress over red leggings, white socks, and black mary jane shoes, standing amid a floor littered with smashed toys, her wooden mallet raised high. The scene matches <Picture 1> exactly: broken teddy bear pieces, shattered robot toy fragments, scattered blocks and wheels strewn across the carpet, framed drawings and bright window light filling the yellow-walled room behind. The camera pushes in with small amplitude at fast speed, shaking slightly on her outburst as she lets out a deep, ragged scream that fills the room. She locks eyes with the camera, one eye still twitching, and says: <d>[English] AND YOU ARE NEXT</d> Instantly she snaps into a cute, innocent pose, tucking the hammer behind her back as her expression softens into a calm, sweet smile; the camera holds a static medium shot as she adds: <d>[English] unless I can have a cookie before dinner?</d> ending on her wide-eyed grin.\noverall_soundscape: Sunlit room ambience underlies a deep, ragged scream that echoes off the yellow walls. A soft rustle of fabric and the dull tap of the hammer handle against her back accompany the instant pose shift. Faint clatter of scattered toy debris shifts on the floor as she plants her feet.\nnon_diegetic_music: A quick staccato xylophone and pizzicato string line at a fast tempo, cutting off abruptly mid-phrase as she strikes the innocent pose.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 20,
    "ratio": "3:4",
    "aspectClass": "aspect-[3/4]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/2ebe0966-57cb-4cf0-992d-ef843b83a8bc.mp4??v=1790059699",
    "references": [],
    "poster": "../assets/page11/creations/731.webp",
    "video": "../assets/page11/creations/731.mp4"
  },
  {
    "id": "730",
    "title": "Safe Behind The Door",
    "prompt": "Shot 1] Live-action, cinematic horror film, a single continuous tracking shot follows Joyce through a dark, dusty, decaying house. The camera tracks alongside her at fast speed with large amplitude as she bursts into a hall wall, her dirty floral off-shoulder summer dress and white sneakers kicking up fine dust from the cracked floorboards. She stumbles to her feet, hands braced against peeling wallpaper, bouncing off the wall for balance while wide blue eyes scan the shadows behind her. The camera pushes in slightly with small amplitude at slow speed as she looks over her shoulder, breathing hard and panting, then continues tracking as she runs walking over debris of broken furniture, splintered wood, and scattered dust across the decaying house. Her breath comes in ragged gasps that sync with each heavy footstep. She reaches a tall closed door at the far end of the hall and slams her body into it, arms outstretched, but the weathered wood doesn't budge open even an inch. The camera holds tight as she turns around, leaning her back flush against the door, knees slightly bent, one hand gripping the frame for support while the other clutches at her chest. Her breathing quickens to a desperate panic as unseen movement looms closer in the darkness behind her — a shadow that grows larger with every heartbeat, and Joyce freezes, eyes locked on the void where her pursuer stands just beyond the failing light.\n\noverall_soundscape:\n\nDark decaying house ambience hums beneath everything — cold air drifting through broken walls, a slow drip of water somewhere in the shadows. Her body thuds against the hall wall with a sharp impact, then ragged breathing and heavy panting fill the space as she stumbles to her feet. Fabric rustles with each frantic step over debris; splintered wood cracks beneath white sneakers grinding across the floor. She slams into the closed door — skin scraping weathered wood — and grips the frame as breathless gasps quicken into a desperate panic, while unseen footsteps grow louder from behind.\n\nnon_diegetic_music:\n\nSparse dissonant strings crawl in at a slow tempo, joined by an irregular ticking pulse that quickens with each of her steps before swelling into sustained low chords as the unseen foe closes the distance.\n\n\n[Shot 1] Live-action, cinematic horror film, a single stationary medium-wide shot holds Joyce standing before a tall closed door in the dark decaying hall. The camera stays still as she takes her first breaths, wide blue eyes scanning the failing light for movement behind her — an intact, tense earlier state of a survivor who believes she has cornered her pursuer. She shifts her weight and presses closer to the weathered wood, one hand sliding up the doorframe while the other grips the edge beside her, her floral off-shoulder dress catching the dim shaft that spills across the peeling walls. The camera holds tight as she settles fully into the exact arrangement, hand position, angle, lighting, and composition established by <Picture 1> — back pressed flush against the door, arms outstretched gripping both sides of the frame, body leaning forward with a look of desperate focus fixed on the darkness ahead. She remains unaware that the door behind her begins to creak open silently, revealing a dark void of a room beyond. The camera holds as she stays locked in place looking straight ahead while a pair of large monster's clawed arms reach out slowly around her waist from within the blackness. Her breath catches — then the unseen foe pulls and in an instant drags her backward into the room and down into the dark void as she screams, her body yanked past the doorframe and swallowed by shadow. The camera holds its single static frame as the closed door slams shut behind where she stood, the wood thudding against the wall, and her screaming ends abruptly in silence.\n\noverall_soundscape:\n\nLow house ambience hums beneath everything — a slow drip of water somewhere in the walls, cold air drifting through broken planks. The door creaks open silently behind her with a soft scrape of hinges, then fabric rustles as clawed fingers close around her waist and pull taut against her back. Her scream tears across the hall on each drag into the dark void — ragged, rising, then breaking into gasps — while her body is hauled past the doorframe over splintered floorboards. The final slam of the closed door thuds heavy against the wall as her last breath fades to nothing.\n\nnon_diegetic_music:\n\nSparse dissonant strings crawl in at a slow tempo, tightening into an irregular pulse that swells with each pull of her body before dropping into sustained low chords as she is dragged into the dark void and silence falls.\n\n\n[Shot 1] Live-action, cinematic horror film, a single stationary medium-wide shot holds the closed weathered door after it slams shut in the dark decaying hall. The camera stays still as two seconds of silence pass — dust settling, breath fading, the faint scrape of fabric against splintered floorboards echoing from beyond the wood. Then the door begins to creak open slowly on its own, and Joyce pushes it up just enough to stick her head out into the failing light, her wide blue eyes crinkling with a bright, nervous laugh. She leans forward slightly, one hand braced against the frame beside her while the other grips the edge, and says: <d>[English] Just kidding I'm fine. Totally fine.</d> Her laughter spills freely across the dark hall as she holds her head out of the doorway, shoulders shaking with each breathless burst. The camera holds tight as she continues to laugh — a cheerful sound too easy for the shadows behind her — then reaches down and pulls the door shut again with both hands, her body sliding back into the blackness where her pursuer waits just beyond the wood.\n\noverall_soundscape:\n\nThe heavy thud of the closed door reverberates through the hall and lingers for two long seconds before the wood begins to creak open on its own — a soft scrape of hinges giving way to Joyce's bright, breathless laughter spilling into the dark. Fabric rustles as she pushes the frame up just enough to stick her head out; her nervous chuckle bounces off the peeling wallpaper while one hand braces against the edge beside her. The failing light flickers across splintered floorboards as she holds her head out laughing, then a final pull of both hands drags the door shut with a sharp thud against the wall as her last breath fades to nothing.\n\nnon_diegetic_music:\n\nSparse dissonant strings crawl back in at a slow tempo but now staccato and playful, each pluck syncing with one of her nervous laughs before dropping into an irregular pulse that swells as she pulls the door shut over the blackness where her pursuer waits.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 28,
    "ratio": "3:4",
    "aspectClass": "aspect-[3/4]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/cee2ee26-450b-4167-a36b-97d55558450f.mp4??v=1790057857",
    "references": [],
    "poster": "../assets/page11/creations/730.webp",
    "video": "../assets/page11/creations/730.mp4"
  },
  {
    "id": "726",
    "title": "Girl Performing a Popular Dance with Fluid, Powerful Moves",
    "prompt": "The girl in the picture is dancing the most popular dance; her movements are fluid and powerful.\n",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 10,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/bd9cdf53-1310-4755-9695-8bae6254942d.mp4??v=1789890519",
    "references": [
      {
        "type": "image",
        "name": "726-image-1.jpg",
        "url": "../assets/page11/creations/726-image-1.jpg"
      }
    ],
    "poster": "../assets/page11/creations/726.webp",
    "video": "../assets/page11/creations/726.mp4"
  },
  {
    "id": "714",
    "title": "Solenne · Amber Citrus",
    "prompt": "Perfume — \"Solenne\" A cinematic 8-second luxury fragrance commercial for a fictional brand called Solenne, centered on a faceted amber glass perfume bottle with a hammered brass cap standing on a sun-bleached travertine ledge in a golden-hour Mediterranean citrus grove. Open on an extreme close-up of light refracting through the amber glass, throwing honey-colored caustics across the stone; cut to a top-down insert of the bottle surrounded by halved blood oranges, sprigs of neroli blossom, and scattered citrus leaves; then a slow rising crane shot revealing terraced groves, weathered stone walls, and heat shimmer in the distance; finish in macro on a single drop of perfume sliding down the bottle's facet as a bee drifts past in soft focus. Palette stays amber, terracotta, warm brass, and leaf green, with golden backlight, gentle lens flare, shallow depth of field, and a sun-drenched Riviera editorial feel.",
    "model": "Seedance 2.5",
    "resolution": "1080p",
    "duration": 5,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/12ff9412-7c7d-40ed-a584-00e80fe42f9c.mp4??v=1789696374",
    "references": [],
    "poster": "../assets/page11/creations/714.webp",
    "video": "../assets/page11/creations/714.mp4"
  },
  {
    "id": "713",
    "title": "Marevé・Emerald Orchid",
    "prompt": "Handbag — \"Marevé\" (15s, with model)\nA cinematic 15-second luxury handbag commercial for a fictional brand called Marevé, featuring an elegant woman in her late twenties with slicked-back dark hair, gold drop earrings, and a flowing ivory silk dress, carrying a structured deep emerald leather bag with a sculptural gold clasp through a lush exotic orchid garden bathed in diffused tropical light. Open on a slow-motion close-up of her hand wrapping around the gold-trimmed handle, emerald leather pressing softly against ivory silk; cut to a low tracking shot following her bare feet stepping along a moss-covered stone path, the bag swaying gently at her side, fallen orchid petals drifting past; then a medium shot from behind as she walks beneath a canopy of white and violet orchids, mist curling around her ankles, sunlight dappling across her shoulders and the bag's surface; cut to a frontal slow push-in as she pauses, turns slightly toward camera, and lifts the bag to rest in the crook of her arm, her expression serene and unhurried; then a graceful 180-degree arc around her as she opens the gold clasp with one hand, the soft click landing in slow motion, interior suede catching a sliver of light; finish on an extreme macro of the clasp and leather grain beside her collarbone as a single orchid petal drifts between her and the lens, the frame softening to a dreamy haze with the Marevé monogram implied in the clasp detail. She moves with slow, deliberate grace throughout — no rushed gestures, every motion editorial. Palette stays deep emerald, warm gold, ivory white, and soft violet, with shallow depth of field, soft tropical bokeh, diffused natural light, gentle film grain, and a haute couture garden editorial feel.",
    "model": "Seedance 2.5",
    "resolution": "1080p",
    "duration": 15,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/f5f7fe62-882b-4614-b58f-58bd84fc9c92.mp4??v=1789694811",
    "references": [],
    "poster": "../assets/page11/creations/713.webp",
    "video": "../assets/page11/creations/713.mp4"
  },
  {
    "id": "711",
    "title": "Reality Rewritten",
    "prompt": "Use the uploaded person as the ONLY protagonist reference@Image 1 . Keep the same identity, face, age, body proportions, hairstyle, and recognizability throughout. The protagonist must be original; do not imitate celebrities or public figures. Generate a 30s, 4K, 24fps live-action sci-fi ad. Style: high-budget Hollywood sci-fi, realistic 35mm cinematography, Netflix-level suspense, premium AI launch feel. Reality itself is being selected, edited, re-rendered, and regenerated. Avoid game-CG, obvious AI look, cartoon acting, celebrity faces, and random VFX. Start stable, then add orbiting, push-ins, spatial rotation, and free-fall. All changes must feel causal, not like filters. Dialogue must feel human: natural breathing, hesitation, pauses, trembling, never robotic or ad-like. [0-5s | Car selected and edited] Daytime on a busy American city street. A classic white computer cursor appears: standard white arrow, thin black outline, slight 3D thickness. NOT a physical mouse; no shell, buttons, wheel, glow, neon, or magic effects. It moves like a lively digital assistant with quick glides, tiny pauses, sudden turns, and precise clicks. It notices a moving sedan, click-drags from the upper-left corner, drawing a rectangular selection box around the whole car. The selected car rises and freezes in midair while nearby pedestrians and raindrops pause. A clean UI panel appears beside it with 4 thumbnail options: “Vintage”, “SUV”, “Supercar”, “Future”. The cursor moves INSIDE the UI and clicks each option. The same car re-renders in place: green vintage car → black SUV → red supercar → white futuristic flying car, using pixel-glitch scanning and geometry reconstruction while preserving position and scale. Camera pushes in, then performs a fast 360° orbit. The protagonist tracks the cursor and car, breath catches, eyes widen, and softly says: “What’s… happening?” [5-10s | People and city re-edited] The camera circles as the protagonist looks around. The cursor clicks a nearby adult woman frozen mid-step. The SAME woman rapidly cycles through: office outfit → sparkling showgirl costume → futuristic full-body armor → primitive outfit → fashion bikini → cosplay outfit. Identity and pose remain fixed. The cursor jumps between 2-3 pedestrians, turning them into papercraft, painted, Minecraft-like block, pixel-art, and high-end CG versions. It then clicks the car, streetlights, a fire hydrant, walls, pavement, and distant buildings. Pixel-glitch blocks sweep across surfaces as reality cycles through real, digital, stylized, and futuristic materials. The protagonist backs away, breathing faster: “No… no, this isn’t real.” [10-13s | Warning Billboard] The protagonist notices a large digital warning billboard and approaches only to observe; she does NOT touch it. The cursor clicks it. The screen glitches violently while displaying ONLY the following exact English warning, with no other text: “REALITY INSTABILITY DETECTED” The warning flickers, distorts, briefly breaks into visual fragments, then reconstructs while remaining the same English wording. It never changes into another language and never generates additional words. The protagonist stares at the screen, confused and frightened. She quietly says: “What is this?” The same warning remains visible. She takes a small step back, eyes fixed on the screen: “It’s changing…” A beat of silence. She whispers: “Who’s doing this?” [13-18s | Reality hole and fall] Still staring at the billboard, she backs onto a manhole cover. The cursor dives toward it, pauses, clicks. Fine code cracks appear and the manhole is deleted like a layer, not physically broken. She looks down, loses support, gasps “Wait—!” and falls. Camera rushes toward her terrified face, then swings to side and overhead views. Below is a huge reality fissure filled with shattered streets, floating buildings, code layers, and digital fragments. No readable text or characters appear within the code layers. [18-24s | Falling through generated worlds] She free-falls with real gravity while the camera orbits. Her identity stays unchanged, but she and the environment continuously re-render: live-action → high-end 3D → papercraft → 2.5D animation → American comic-book style → futuristic AI particle/code space. Clothing, lighting, debris, architecture, and nearby characters match each style. This is one continuous world rebuild, not filter cuts. Around her, futuristic armored soldiers exchange gunfire; a superhero and villain fight midair and she falls between them; giant fantasy creatures and flying beasts rush past; pixel fighters battle on platforms. These events interact with her height and trajectory. No readable text, subtitles, labels, logos, or written symbols appear in any of these generated worlds. She looks at her changing hands and surroundings, breathing hard: “How many… versions are there?” [24-30s | Infinite AI asset space] She smashes through a ceiling and lands hard inside an enormous AI asset universe stretching into the distance. Soft ceiling lights activate section by section. She lands on her back, catches her breath, then slowly stands. The space contains many assets: ancient Greek catapult, futuristic aircraft, red supercar, green vintage car, drones, robots, mech frames, weapons, armor, buildings, fantasy creatures, orcs, monsters, industrial props, and environment kits. Numerous adult characters stand frozen in A-pose: sci-fi soldiers, armored characters, fashion/costume characters, fantasy figures, samurai, orcs, stylized CG characters. A small number of major assets have clean floating English labels. Use ONLY these exact labels: “SCI-FI VEHICLE” “FANTASY CHARACTER” “CYBER ARMOR” “CREATURE ASSET” “ENVIRONMENT KIT” The labels are minimal, clean, correctly spelled, sharp, and stable. No other labels or written language appear anywhere in the asset universe. The protagonist walks forward, stunned. A matching label appears above her head: “Character 01” The label tracks her movement and remains perfectly readable. She notices it, looks up, freezes, and whispers: “Where… am I?” The space falls silent. An ethereal female system voice says: “Character recognized. Initialization complete.” At the same moment, the ONLY visible system text is: “Character recognized. Initialization complete.” The system text is clean, sharp, correctly spelled, English only, and remains stable for the final moment. No additional system text, symbols, subtitles, captions, or random characters appear. Background assets blur while the protagonist and “Character 01” label remain sharp. Hold 1 second. Sound: city ambience first; then cursor clicks, scan/reconstruction sounds, digital deletion, wind/spatial tearing, gunfire, impacts, and creature sounds. Final asset space is quiet with breathing, footsteps, lights powering on, then the female system voice. No spoken language other than the English dialogue and English system voice. Negative prompt: Chinese text, Chinese characters, Chinese writing, Mandarin text, Asian-language text, Japanese characters, Korean characters, Cyrillic text, Arabic text, random text, gibberish, misspelled words, distorted typography, unreadable UI text, extra letters, subtitles, captions, logos, watermarks, unintended text.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/829fa495-00b6-4bec-8fee-261d48c30593.mp4??v=1789636496",
    "references": [
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        "name": "711-image-1.png",
        "url": "../assets/page11/creations/711-image-1.png"
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    ],
    "poster": "../assets/page11/creations/711.webp",
    "video": "../assets/page11/creations/711.mp4"
  },
  {
    "id": "701",
    "title": "Scene Control",
    "prompt": "A 2000s studio-comedy film shot, 16:9, 35mm spherical, moderate film grain, bright New York daylight. ONE UNBROKEN STEADICAM TAKE. The camera walks backward down a crowded Manhattan sidewalk, chest-high, always facing the heavyset man, holding him in a medium-wide as he walks toward camera the whole clip. Smooth steadicam, no cuts, no drone, no phone, no gimbal whip, no crash zoom. He looks into the lens.PLACE A packed downtown Manhattan sidewalk, ordinary block, not Times Square. Cast-iron storefronts, a bodega, a red brick building wall, a red fire hydrant, a manhole in the pavement, a wide rain-puddle covering the whole sidewalk ahead, yellow cabs in the street, a hot-dog cart, pedestrians filling the sidewalk. Late morning sun.CHARACTERAn American man in his 40s, very heavyset and obese, with a huge protruding belly, broad shoulders, thick arms, and a massive torso. Round face, wide jaw, small deep-set brown eyes, thick eyebrows, and a short rough dark-brown beard. Short, slightly messy dark-brown hair with a slightly receding hairline. He has a distinctive, deadpan, overly confident expression.He wears a tight vintage royal-blue sleeveless basketball jersey stretched noticeably across his huge belly, loose bright-red basketball shorts, tall white athletic socks, and chunky old-school white sneakers. The jersey is pulled upward slightly by his large belly, revealing a small portion of his lower abdomen.He walks with a lot of swag, eyes on camera. Exact same face, body shape, hairstyle, beard, and clothing the entire clip. No singing. No music.TIMELINE 0-2s: [Steadicam walking backward, he walks toward lens] Crowded sidewalk. He comes at camera with heavy swag, looking straight into the lens, shoulders rolling, a bounce in the step, pedestrians splitting around him. City noise only. A wide rain-puddle already covering the sidewalk ahead, curb to wall.2-7s: [Steadicam walking backward] He does not walk on the water. Without breaking eye contact he steps onto the building wall and walks along the vertical brick as if the wall were the floor, body parallel to the sidewalk, fast, no effort, physics ignoring him. Pedestrians on the ground stare, incredulous, heads whipping to follow him. At the end of the puddle he kicks off the wall with a sharp lateral jump, lands on dry sidewalk, and keeps walking toward camera as if nothing happened.7-12s: [Steadicam, still on his face] He jumps. On the landing he throws both arms hard to the right, an abrupt full-body gesture, then freezes in a balanced stance, upright, unmoving. A camera/world tilt slams everything toward that right side as if gravity rotated 90 degrees: the sidewalk becomes a slope. Pedestrians, yellow cabs, the hot-dog cart, trash cans, a bike, a newsstand, bags, a pretzel cart, all lose their footing and crash downhill to the right with real weight and real physics. He stays perfectly vertical, as if his gravity never changed. The frame itself feels canted. Five seconds of the collapse.\n12-13s: [Steadicam levels back] The world snaps level. Disaster on the ground: people on the pavement, cabs smashed into parked cars, the food cart on its side, pretzels everywhere. He has not a scratch. He is still looking at camera.13-15s: [Steadicam holds] A manhole cover is in his path. He stops in front of it, still looking at camera. One hand gesture. The cover launches straight up and out of frame. He drops in and vanishes. Empty hole, two seconds. Camera stays on the open manhole and the brick wall behind it. No pan.15-17s: [Steadicam still holding that same piece of street] Engine scream. A dirty four-door sedan shoots in from the traffic lane, two golden retrievers in the front seats: one standing on the driver's seat with both paws on the wheel, ears back, mouth open, the other in the passenger seat bouncing against the dash. No human driver. The car is already out of control, bouncing over debris from the tilt, hubcap sparking. It does not slow down.17-20s: [Steadicam, no pan, the crash happens in frame] The sedan slams nose-first into the red brick wall of the building. Real impact: hood folds, headlight bursts, brick dust and broken masonry, the windshield stars, the chassis wedges against the wall and dies. Through the intact side window the heavyset man is sitting in the back seat, unharmed, looking toward camera. He plants one foot, kicks the rear door from the inside. The door shears off both hinges, flies across the sidewalk and skips on the concrete. He ducks through the empty door frame, both feet on the sidewalk, stands up, jersey and shorts still clean, and walks toward camera again, swag, eyes on the lens. The two retrievers stay in the front seats, barking at the wheel. He came out of the car through the kicked-off door. Not the trunk.20-22s: [Steadicam walking backward with him] He takes two steps toward camera, stops. Raises one hand and snaps his fingers, loud, close enough to see the fingers. On the snap, a giant tortoise is suddenly there in the traffic lane beside him, Galapagos-scale, shell wider than the sedan, scutes cracked and dusty, real claws on the asphalt, neck extended, blinking. The street dips under the weight. People still on the ground from the tilt look up at it. No fade, no glow: it is just there.22-25s: [Steadicam] He runs two steps and jumps onto the shell. Both sneakers land on the highest scute, knees bend, he finds his balance, stands upright on the tortoise like a platform, still facing camera, still looking into the lens. The tortoise takes one slow step, claws scraping. He rides it.25-27s: [Steadicam pushes in from medium-wide to a tight medium] The camera walks closer, chest-high, filling the frame with his face, beard, and the shell under his feet. He holds completely still on the tortoise, no swagger, just looking into the lens. He says, clearly, in English, dry: **\"Try keeping up.\"** Mouth, beard, eyes readable. No smile.27-30s: [Steadicam, still close, then he leaves] The tortoise launches. Four claws gouge the asphalt, the shell lurches forward at full speed toward camera. He stays standing on it, knees absorbing the start, still looking at the lens as they fill the frame. They blast past the camera. The steadicam holds as he and the tortoise recede down the wrecked block, him riding away at full speed, dust and brick grit kicking up, dogs still barking at the crashed sedan. Clip ends on him leaving. Never cut.AUDIO City sidewalk, crowd, footsteps on brick wall, a landing. Jump landing, the roar of a gravity tilt (metal, glass, bodies hitting asphalt), then a sudden level-out. Manhole clang, the cover flying, a hollow drop. Engine scream, two dogs barking, tires over debris, a car hitting brick: metal fold, glass, masonry. A door kicked off, steel on concrete. Finger snap. A sudden heavy animal weight on asphalt, tortoise claws. His line, dry, close to camera: **\"Try keeping up.\"** Then claws ripping pavement, the shell taking off, the crash receding, dogs still barking. No music. No extra score. No singing. 2000s film production sound.STYLE & QUALITY Looks like a real early-2000s movie steadicam shot that never cuts: 35mm grain, daylight NYC, stable face, real crowd, real wall-walk, real tilt-gravity, real crash into the building wall, real kicked-off door, real giant tortoise with weight, real takeoff. Photoreal. No cartoon, no CGI sheen, no text overlays, no logos, no phone look.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/d206af5e-0dca-4d77-a6b6-0d4dbf35bb4c.mp4??v=1789440766",
    "references": [],
    "poster": "../assets/page11/creations/701.webp",
    "video": "../assets/page11/creations/701.mp4"
  },
  {
    "id": "700",
    "title": "Cement Bear DIY Ornament",
    "prompt": "* **Style**: 8k resolution, ultra-realistic photography, high material detail, natural daylight, cinematic motion, photorealistic 30fps.\n* **Character**: A stylish 20s Nordic woman, natural golden blonde hair in a sleek high ponytail, subtle freckles, distinct almond eyes, high cheekbones. Wearing a white eyelet lace blouse, high-waisted denim shorts, black rubber boots, and heavy-duty protective rubber gloves.\n---\n**Shot 1 (00:00 - 00:04) — Cement Coating**\n> Close-up shot, hands wearing heavy-duty protective rubber gloves submerging a fluffy brown plush teddy bear into a rotating industrial mixer filled with wet grey concrete, thick cement coating the fur evenly, high texture, realistic fluid motion, outdoor daylight.\n**Shot 2a (00:04 - 00:08) — Dragging & Positioning**\n> Medium-long shot, the stylish 20s blonde woman with a sleek high ponytail, soft almond eyes, and subtle freckles drags the heavy, thick concrete-covered teddy bear onto a plastic sheet on the ground, natural outdoor sunlight, realistic physical movement.\n**Shot 2b (00:08 - 00:12) — Time-Lapse Drying (No People)**\n> Static medium shot, time-lapse video with no people in frame. The wet concrete-covered teddy bear rests alone on the plastic sheet, drying rapidly under fast-moving natural sunlight and shifting shadows. The surface transitions from wet dark grey to a pale, rough, uneven, and coarse dry cement texture with visible grainy bumps, completely unpolished and raw.\n**Shot 3 (00:12 - 00:17) — Sanding & Smoothing**\n> Close-up shot, the blonde woman kneels and sands the dried light-grey concrete teddy bear with a sanding block. Dust particles fly off, turning the rough grainy cement into a smooth matte surface.\n**Shot 4 (00:17 - 00:23) — Mirror Gold Spraying**\n> Macro shot, a hand spraying bright metallic chrome gold spray paint over the light-grey concrete sculpture. The dull grey texture smoothly transforms into a brilliant liquid gold mirror finish, strong highlights and realistic reflections.\n**Shot 5 & 6 (00:23 - 00:30) — Assembly & Luxury Interior Showcase**\n> Wide cinematic shot, the blonde woman carefully aligns a heavy round transparent glass top onto the mirror-gold teddy bear base. Camera slowly pans back into an opulent minimalist architectural living room featuring seamless micro-cement walls, floor-to-ceiling panoramic windows, warm indirect ambient lighting, and elegant beige travertine flooring, showcasing the golden bear coffee table with art books on top as an ultra-luxurious designer centerpiece, masterpiece framing.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/1b55e2c7-5997-43d7-9c5b-51b99b362168.mp4??v=1789440616",
    "references": [],
    "poster": "../assets/page11/creations/700.webp",
    "video": "../assets/page11/creations/700.mp4"
  },
  {
    "id": "688",
    "title": "Roomtour",
    "prompt": "30 Second Video Storyboard\nShot 1｜0–5s｜Opening Selfie & Living Room Introduction\nVertical aspect ratio 9:16, perspective mimicking smartphone front camera selfie. The girl stands near the living room entrance, holding her phone naturally. Her face and upper body occupy the right side of the frame, with the full living room visible behind her. She smiles toward the camera and takes two slow steps deeper into the room.\nVoiceover:\n“Okay, I’m finally giving you a little tour of my living room.”\nSubtle realistic vertical camera shake matching her footsteps. After finishing the line, she slowly turns her body and phone, gradually bringing the sofa toward the center of frame. Do not reveal excessive details in this shot; focus on establishing spatial relationship between the girl and the living room.\nShot 2｜5–10s｜Showcase the Sofa\nCut to smartphone rear camera view, facing the back main wall. The cream sofa dominates the frame, with the three cushions and knit throw clearly visible. The girl stays out of frame; only her hand extends from the side of the shot to gently point at the sofa.\nVoiceover:\n“This sofa is honestly my favorite spot in the whole apartment.”\nCamera slowly drifts closer toward the sofa, no fast horizontal panning. The shot lingers briefly on cushions, fabric texture and natural wrinkles to highlight well-used lived-in texture.\nShot 3｜10–15s｜Coffee Table & Rug\nCamera tilts steadily downward from the sofa to frame the oval walnut coffee table and cream rug underneath. The magazine, ceramic mug and glass vase on the table remain fixed. The girl’s hand first points to the coffee table, then gently down toward the rug, completing only these two simple gestures.\nVoiceover:\n“I kept the coffee table really simple, then added this soft rug to make the space feel warmer.”\nSlow continuous tilting overhead movement demonstrates the spatial relationship between table and rug; no abrupt angle shifts. The rug’s size, color and pattern must remain unchanged during camera movement.\nShot 4｜15–20s｜The Pendant Light\nCamera slowly lifts vertically upward from the coffee table for natural visual continuity, finally framing the frosted spherical pendant light directly overhead. The lamp emits soft warm light, with partial views of the sofa and wall visible in the background.\nVoiceover:\n“I’m also obsessed with this pendant light.”\nMid-line, the girl’s hand briefly enters from the bottom-left of the frame to point toward the light fixture, then retracts naturally. The pendant light stays stationary; no unnecessary swinging or shape deformation. Exposure adjusts subtly and naturally as the camera ascends to prevent blown-out highlights on the lamp.\nShot 5｜20–25s｜Wall Art Prints\nCamera glides slowly backward toward the main wall, framing the three grouped art prints above the sofa. Artwork content, sizing and arrangement remain consistent. Very subtle horizontal camera movement pans slowly across the three pieces; avoid rapid sweeping shots.\nVoiceover:\n“And these prints were the final touch.”\nAllow a small section of the pendant light and top edge of the sofa to remain visible at the frame edge, helping viewers understand the spatial connection between artwork and other furniture. No text, human faces or shifting patterns on the art prints.\nShot 6｜25–30s｜Closing Selfie & Full Space Reveal\nCut back to front camera selfie perspective. The girl sits on one side of the sofa, sinking naturally into the cushions, resting one hand lightly on a cushion. She smiles toward the lens. Portions of the wall art, coffee table, rug and pendant light are visible behind her.\nVoiceover:\n“Everything feels so cozy now.”\nAfter speaking, she glances slowly around the living room, then looks back at the smartphone camera with a relaxed genuine smile. Camera pulls slightly wider, ending on a shot of her seated on the sofa surrounded by the full living room decor. No waving goodbye or extra unnecessary movements.\nGlobal Generation Specifications\n30-second authentic apartment tour UGC video, vertical 9:16 format. Real human talent, genuine indoor environment, smartphone filming aesthetic. Front camera shots of the girl carry subtle wide-angle distortion; shots showcasing furniture simulate rear camera quality with slightly sharper clarity. Transitions occur as the girl rotates her phone or shifts filming angle, organic and understated, no cinematic flashy transitions.\nThe girl’s facial features, hairstyle, clothing, jewelry and smartphone must remain consistent throughout. In selfie shots, the phone must not float suspended in foreground; footage replicates the direct view captured by the phone, not third-person footage of someone taking a selfie.\nStrictly preserve room spatial layout: floor-to-ceiling window on left, sofa against back wall, three art prints above sofa, coffee table directly in front of sofa, rug underneath sofa and coffee table, pendant light centered above coffee table. Furniture cannot swap positions, shift color or spawn duplicate objects between shots.\nThe girl’s gestures must correspond to the furniture she is introducing. Fingers cannot clip through furniture; maintain anatomically correct hands and fingers. Lip-sync must match voiceover accurately with natural expressions; avoid exaggerated wide-eyed stares, rigid constant smiles or mechanical nodding.\nOverall vibe: casual, warm, authentic lived-in UGC content. Do not adopt overly polished camera work typical of real estate listings or high-end home furnishing commercials.\nThings to Avoid\nCharacter feature drift, outfit changes, over-beautified facial retouching, plastic-looking skin, mismatched lip movements, extra fingers, deformed arms, magically appearing selfie sticks, incorrect reflections in mirrors, furniture relocation, altered sofa design, changing artwork patterns, items added or removed from coffee table, flickering rug patterns, deformed pendant light, restructured room layout, abrupt camera jumps, overly stabilized robotic camera movement, extreme shallow depth of field, overly performant commercial acting, on-screen text, logos and watermarks.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/78b7b2c6-9df3-4522-b982-ca958e2c2779.mp4??v=1789095773",
    "references": [],
    "poster": "../assets/page11/creations/688.webp",
    "video": "../assets/page11/creations/688.mp4"
  },
  {
    "id": "687",
    "title": "Apocalypse Carnival",
    "prompt": "A cinematic end-of-the-world spectacle in which an entire city transforms into a wild carnival on the eve of destruction. Neon lights, parade floats, fireworks, a Ferris wheel, masked crowds, meteors, flames, and collapsing skyscrapers appear at the same time, creating a striking contrast between celebration and disaster. The visuals are highly realistic, with exaggerated vivid colors, and the mood escalates from lively festivity to surreal devastation. Story beats: begin by moving through a lively street carnival filled with lights and laughter; then follow a parade float as the distant sky starts burning and meteors streak overhead; next, fireworks, the Ferris wheel, and the collapsing city unfold at once while the crowd keeps cheering and dancing; then move through flames, confetti, and smoke as giant cracks tear open the streets; finally, rise rapidly into the sky and pull back to reveal the entire city burning like an apocalyptic celebration. Use dynamic camera movement including moving through crowds, circling, low-angle shots, passing through smoke and fire, and aerial pull-backs. Emphasize surreal energy, immersion, and strong visual impact. No anime style, subtitles, or text.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/a0dc8ebb-52ff-4b99-98fc-6b32bbea8f6c.mp4??v=1789095174",
    "references": [],
    "poster": "../assets/page11/creations/687.webp",
    "video": "../assets/page11/creations/687.mp4"
  },
  {
    "id": "686",
    "title": "Backstage to Spotlight: A Pop Star’s Electrifying Stage Entrance",
    "prompt": "An original female pop superstar prepares backstage before stepping onto the stage, capturing the tension before the show, the explosive entrance, and her commanding presence in front of the crowd. The visuals are highly realistic, with the look of a live-action concert film. The backstage area is narrow and busy, while the stage is vast and dazzling, filled with crew members, dancers, in-ear monitors, lights, smoke, and roaring spectators.\n0–6s: The camera captures her closely as she finishes preparing in front of a makeup mirror while crew members adjust her in-ear monitor and costume. Move through mirror reflections, hand details, and her focused expression to emphasize restrained tension before the performance.\n6–12s: She turns and walks toward the stage entrance. The camera follows closely from behind, skimming low past her boots and the backstage floor, moving through busy crew members and waiting dancers as the intense white stage light ahead gradually expands.\n12–17s: The music hits and she steps out of the darkness onto the stage. The camera rapidly moves out from the wings, circles halfway around her, then pulls back to reveal the enormous stage, lighting rigs, smoke, and roaring audience.\n17–24s: She begins a powerful and rhythmic performance with clean, precise movements, dramatic pauses, and explosive energy. Use low-angle shots, rapid lateral movement, close circular tracking, and audience perspectives to capture hair movement, turns, sharp poses, and interaction with the crowd.\n24–30s: She reaches the front edge of the stage and completes a final signature pose. Begin with a close-up of sweat, breathing, and her determined expression, then rapidly rise and pull away to reveal the entire stage, dancers, lights, smoke, and the sea of audience lights in a superstar-style final image.\nCamera movement should be fluid, rhythmic, and physically grounded, emphasizing the emotional progression from backstage restraint to onstage explosion. The performer must be an original female character and must not imitate any specific real person’s face, costume, or signature choreography. No anime style, game-like CGI, subtitles, or brand logos.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 30,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/6501c4da-053e-41f9-a7b8-592964efba85.mp4??v=1789094538",
    "references": [],
    "poster": "../assets/page11/creations/686.webp",
    "video": "../assets/page11/creations/686.mp4"
  },
  {
    "id": "685",
    "title": "Douyin Catch and Wipe Fashion Transition",
    "prompt": "[Global Vision & Tone] Cinematic 15s sequence, fast-paced viral Douyin \"Catch and Wipe\" glow-up transition. Core VFX: Object catch, lens-wipe match-cut, slow-motion catwalk, and background extras turning heads. AUDIO INSTRUCTION: STRICTLY NO BACKGROUND MUSIC. Pure ASMR sound design (fabric catching, heavy cloth wiping lens, sharp high heel clicks on wet asphalt, muffled city street ambiance). LIVE-ACTION REAL HUMAN (Female face base input_file_0.png). High-fashion, edgy, and glamorous aesthetic.\n\n[Shot Breakdown] [0.0-5.0s] The Reality (Shot 1): Static medium shot in a bright, modern room. The subject (input_file_0.png) stands confidently wearing casual chic minimalist clothing (a stylish sleeveless summer top and denim shorts). Suddenly, a glamorous, highly reflective white sequined mini dress (haute couture) flies into the frame from off-screen. She catches it effortlessly with one hand. She gives a confident smile, takes a dynamic step forward, and aggressively thrusts the sparkling white dress directly into the camera lens, blacking out the screen. ASMR fabric catch and heavy cloth wipe.\n\n[5.0-15.0s] The Street Superstar Reveal (5 Rapid Shots):\n\n[5.0-6.5s] Shot 2 (Match-Cut Reveal): The fabric is aggressively pulled away! Explosive match-cut. The room dissolves into a vibrant, neon-lit city street at night. The subject is now fully transformed, wearing the exact breathtaking white sequined high-fashion mini dress she caught. The dress sparkles blindingly under the streetlights.\n\n[6.5-8.5s] Shot 3 (Dynamic Catwalk): Medium tracking shot moving backward. She executes a powerful, highly confident high-fashion runway strut down the glowing wet asphalt. Her edgy, elegant styling stands out perfectly against the dark city background.\n\n[8.5-10.5s] Shot 4 (The Head-Turners): Slow-motion wide tracking shot. As she confidently walks past, blurred background extras (passersby) visibly stop and turn their heads in absolute awe, completely mesmerized by her aura.\n\n[10.5-12.5s] Shot 5 (Low-Angle Details): Low-angle tracking shot focusing on her incredibly long legs and sparkling diamond-studded high heels clicking rhythmically on the neon-lit pavement. ASMR sharp heel clicks.\n\n[12.5-15.0s] Shot 6 (Final Hold): Extreme close-up on her face. Flawless Douyin-style makeup (glossy lips, glowing glass skin V10.2). Cinematic city wind whips her perfectly styled hair. She stares directly into the lens with an edgy, charismatic, and arrogant smirk, knowing she owns the street. Fades to black. Kodak Vision3 500T film look, beautiful anamorphic lens flares.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 10,
    "ratio": "9:16",
    "aspectClass": "aspect-[9/16]",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/b06da4f8-02e1-4276-9f1f-0424222d6c70.mp4??v=1789090838",
    "references": [],
    "poster": "../assets/page11/creations/685.webp",
    "video": "../assets/page11/creations/685.mp4"
  },
  {
    "id": "684",
    "title": "Clock Tower Thief Action Sequence",
    "prompt": "\nInside a giant old clock tower at night, one thief is trapped high inside the tower while trying to escape downward.  The setting is clear and dangerous: huge swinging bells, narrow wooden platforms, steep ladders, turning gears, heavy chains, dusty beams, and open gaps looking down through the tower.  Wind and storm light flash through the tower openings.  The goal is simple: the thief must cross the bell chamber and reach the exit stair before the moving bells and collapsing ladders trap them.  The action starts with the thief stepping onto a narrow platform just as a giant bell swings across the tower.  The bell misses by inches and slams back the other way.  The thief ducks, grabs a hanging chain for balance, and moves toward the next ladder.  The first ladder breaks underfoot.  The thief drops, catches the side rail, and swings onto a lower platform beside the turning clock gears.  The gears are moving slowly but powerfully, forcing the thief to climb over them and time each step carefully.  One loose plank snaps and falls into the darkness below.  The thief reaches the final upper platform near the largest bell.  That bell suddenly swings hard across the chamber, filling the whole path.  The thief tries to cross, but the bell nearly knocks them off the platform.  They stumble, grab the rail at the edge, pull back up, then leap past the swinging bell toward the exit stair.  End with the thief landing hard on the far platform and rushing through the stair doorway while the giant bell swings past behind them.  Style: hyper-realistic, cinematic, intense, clear readable action, one thief only, one clock tower only, one clear goal, giant swinging bells, breaking ladder, moving gears, narrow platforms, strong height danger, no extra crowd, no fight scene, no text, no logos, no cartoon style, no slow motion, no famous celebrity faces, no recognizable actors, no movie-star resemblance, no public-figure likenesses, no clear facial close-ups.  Keep proportions.  Keep style and features.",
    "model": "Seedance 2.5",
    "resolution": "720p",
    "duration": 15,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
    "sourceVideo": "https://cf.jxp.com/brand/seedance/48ced1ac-f746-45c3-b006-93ab588973a6.mp4??v=1789090262",
    "references": [],
    "poster": "../assets/page11/creations/684.webp",
    "video": "../assets/page11/creations/684.mp4"
  },
  {
    "id": "683",
    "title": "Anime Fantasy Wuxia Fight",
    "prompt": "Storyboard prompt (15s 1v1 fight scene)\n\nCinematic 15-second storyboard, vertical/portrait aspect ratio, ultra-detailed anime-realism hybrid style, epic wuxia fantasy action.\n\nCharacter (Heroine – exact match to reference): Beautiful young woman with waist-length flowing pure white hair, wearing an ornate white horned mask with sharp upward horns covering the upper face, revealing only lips and chin.  Form-fitting white battle dress with open midriff, layered sheer white fabric, white arm wraps, thigh high white bandages, and white heeled sandals.  Dual-wielding: right hand a long white sword with wooden handle held high, left hand a pure white blade held low.  Pale skin, athletic build, dynamic combat stance.\n\nSetting: Wet circular stone platform high on misty mountain cliffs, towering jagged green-gray rock peaks in background, soft overcast light, light fog, water droplets on the ground.\n\nOpponent: Dark mirror counterpart – tall male warrior in black tattered armor with crimson accents, dual black blades, red glowing eyes under a horned black mask.\n\n15-second timed sequence (storyboard panels):\n\n0–3s\nWide establishing shot → medium shot.\nHeroine stands in ready pose on the wet platform, white hair and fabric gently moving in the wind.  Opponent steps into frame from the mist.  Both raise their dual blades.  Tension builds, slight camera push-in.\n3–6s\nFast cut to close-up of eyes through masks → full body dynamic exchange.\nHeroine launches forward with a spinning slash using the wooden-handled sword.  Opponent blocks and counters with a low sweep.  Sparks and white energy trails fly.  Quick side-tracking camera follows the clash.\n6–10s\nMid-air aerial combo.\nHeroine leaps high, white hair and dress flowing dramatically, dual swords crossing in an X-slash.  Opponent jumps to meet her.  Multiple rapid blade clashes in the air, white and black energy trails intertwining.  Slow-motion moment as blades lock, then they separate and land hard on the platform, water splashing.\n\n10–13s\nGround power clash.\nBoth charge, blades colliding in a massive impact.  Camera circles 180° around them.  Heroine uses the momentum to spin low and strike upward.  Opponent staggers back.  Intense motion blur on the swords, glowing white energy cracks the stone floor slightly.\n13–15s\nFinal decisive moment.\nHeroine performs a graceful yet deadly finishing dual-sword thrust, white energy exploding outward.  Opponent is pushed back to the edge of the platform.  Freeze-frame on her powerful pose (matching the reference image energy), white hair and fabric dramatically billowing, mountains in background, soft mist swirling.  Fade to black with lingering energy particles.\nStyle notes for every panel:\nPhotorealistic skin and fabric details, cinematic lighting with soft volumetric fog, high-speed action clarity, elegant feminine power, no blood, pure fantasy martial arts energy.  Consistent character design throughout.",
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  {
    "id": "682",
    "title": "Giant Octopus Kaiju Rampage",
    "prompt": "Duration: 15 seconds\nAspect Ratio: 16:9\nStyle: Ultra-photorealistic kaiju disaster film with realistic structural destruction, stormy coastal metropolis, physically accurate debris simulation, cinematic action, IMAX-scale realism.\nMonster Design\nA colossal deep-sea octopus towering above nearby skyscrapers. Its wet crimson-purple skin is scarred and textured, with pale lifeless eyes, rough oversized suction cups, a battle-worn mantle, and eight enormous muscular tentacles.\n\nMovement: The creature never stops moving or poses. Four tentacles continuously pull its massive body forward at high speed while the remaining four violently destroy everything in its path. All eight tentacles remain fully connected, clearly separated, anatomically correct, and constantly visible throughout the sequence.\n\n0:00–0:02 | Street Assault\n\nCamera: Low street-level tracking shot, smoothly pulling backward.\n\nAction: Destruction begins immediately. The monster charges directly toward the camera. One tentacle crushes a city bus and several streetlights while another wraps tightly around a glass office tower. The remaining tentacles drag the creature rapidly through flooded streets.\n\nLighting: Cold storm daylight with flashing red emergency lights reflecting across wet pavement.\nVFX: Heavy rain, splashing water, shattered glass, broken asphalt, flying debris.\n\n0:02–0:05 | Tower Collapse\n\nCamera: Wide rooftop shot with smooth lateral tracking.\n\nAction: Without slowing down, the octopus violently yanks the glass tower sideways. Lower floors rip apart under extreme stress before the structure collapses behind the advancing creature.\n\nLighting: Lightning flashes illuminate dark storm clouds.\n\nVFX: Concrete dust, electrical sparks, collapsing steel beams, cascading glass.\n\n0:05–0:08 | City Charge\nCamera: High aerial tracking shot with controlled movement.\n\nAction: The monster surges through multiple intersections at incredible speed. Every tentacle strike fractures the pavement, launches vehicles through the air, and tears apart surrounding infrastructure while its body never loses momentum.\n\nLighting: Steel-blue rainstorm daylight.\n\nVFX: Exploding puddles, cracked roads, smoke, debris trails.\n\n0:08–0:12 | Block Leap\n\nCamera: Wide frontal shot, smoothly retreating.\n\nAction: The creature plants two massive tentacles onto buildings on opposite sides of the street, compresses its enormous body, then launches across an entire city block. During the leap its remaining tentacles rip away balconies, billboards, rooftop equipment, and facades while maintaining continuous forward motion.\nLighting: Dramatic storm backlight mixed with orange firelight.\n\nVFX: Flying debris trails, displaced rain, drifting smoke, shattered concrete.\n\n0:12–0:15 | Final Charge\n\nCamera: Ultra-wide cinematic shot slowly pulling back.\n\nAction: The monster lands near the coastline",
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    "resolution": "720p",
    "duration": 15,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
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  {
    "id": "680",
    "title": "EMPTY STOREFRONT TO PREMIUM COFFEE SHOP",
    "prompt": "DURATION: 30 seconds\nASPECT RATIO: 16:9\nSTYLE: Ultra-realistic architectural renovation documentary, photorealistic commercial-space transformation, realistic cinematic time-lapse, premium American lifestyle commercial.\n\nCORE CONCEPT\n\nShow ONE EXACTLY IDENTICAL EMPTY AMERICAN STOREFRONT being physically renovated into a sophisticated high-end specialty coffee shop over 30 seconds.\n\nThe entire video must feel like a real renovation captured continuously from one fixed camera position.\n\nThe space does NOT magically transform.\n\nEvery visible improvement must happen because real construction workers physically perform the work.\n\nCRITICAL RULE: Every renovation stage MUST visibly include workers actively performing the corresponding construction task. Do not show empty intermediate stages where the renovation appears to happen by itself.\n\nThe final coffee shop MUST be the exact same physical storefront and interior shown during renovation, simply fully completed and furnished.\n\nCAMERA — ABSOLUTELY LOCKED\n\nONE stationary wide-angle camera positioned outside the storefront.\n\nThe camera remains in exactly the same physical position for the entire 30 seconds.\n\nNO camera movement.\n\nNo pan.\nNo tilt.\nNo zoom.\nNo dolly.\nNo orbit.\nNo tracking.\nNo lens change.\nNo perspective change.\nNo reframing.\n\nThe storefront entrance, windows, sidewalk, neighboring buildings, street background and interior architectural boundaries must remain in exactly the same positions throughout the entire video.\n\nThe final shot must have exactly the same framing and perspective as the opening shot.\n\nLOCATION CONSISTENCY — EXTREMELY IMPORTANT\n\nSet the scene on a realistic upscale commercial street in an American city such as Los Angeles, Seattle, Chicago, San Francisco, or New York.\n\nUse a believable existing American retail storefront.\n\nLOCK THESE ELEMENTS THROUGHOUT THE ENTIRE VIDEO:\nexact storefront width\nexact window positions\nexact entrance door position\nexact door shape\nexact ceiling height\nexact wall boundaries\nexact structural columns\nexact interior depth\nexact sidewalk\nexact neighboring buildings\nexact street perspective\nexact exterior architecture\nexact camera perspective\nexact location of the future coffee counter\nexact location of tables and seating\n\nThe architecture itself never changes.\n\nOnly the interior finishes, fixtures, furniture, lighting, equipment and decorations are gradually added.\n\nThe final environment must NOT become a different café, different building, different street, or different architectural design.\n\n0–4 SECONDS — EMPTY STOREFRONT / CLEANOUT\n\nBegin with a completely vacant, neglected commercial storefront.\n\nDusty windows, bare walls, unfinished floor, old boxes, construction debris and discarded materials.\n\nSeveral real construction workers immediately enter the space.\n\nWorkers wear realistic American construction clothing, work boots, gloves and safety equipment.\n\nThey physically:\n\ncarry cardboard boxes and debris outside\nremove old materials\nsweep the floor\ncollect trash\nmove buckets and tools\nclean the windows\n\nThe workers must remain visibly present while the space is being cleared.\n\nBy the end of this stage, the storefront is empty and cleaned, but still clearly unfinished.\n\n4–8 SECONDS — DEMOLITION AND WALL PREPARATION\n\nThe same workers continue working inside the exact same storefront.\n\nWorkers physically:\n\nremove damaged wall panels\nscrape old surfaces\nrepair cracks\npatch holes\nlevel walls\nremove old flooring sections\nprepare electrical wiring\ninstall electrical outlets\nprepare plumbing connections\n\nShow realistic construction activity:\n\ndust, tools, ladders, buckets, cables, drills, sanding and small amounts of construction debris.\n\nWorkers must visibly perform these tasks.\n\nNothing should appear without being physically installed by workers.\n\nThe original walls, windows, entrance and ceiling remain in exactly the same locations.\n\n8–12 SECONDS — FLOOR, WALLS AND CEILING FINISHES\n\nWorkers remain clearly visible.\n\nShow several workers physically completing the interior finishes.\n\nOne worker installs warm natural flooring.\n\nAnother worker paints the walls in a sophisticated warm beige / cream tone.\n\nAnother worker works on the ceiling and electrical fixtures.\n\nWorkers carry paint buckets, flooring materials and tools.\n\nShow realistic installation progression:\n\nunfinished surfaces → partially finished surfaces → completed surfaces.\n\nThe architecture remains identical.\n\nOnly the surface finishes change.\n\n12–16 SECONDS — CUSTOM COFFEE BAR INSTALLATION\n\nThis is the major transformation stage.\n\nMultiple workers physically carry and install the coffee counter.\n\nShow workers:\n\ncarrying wooden cabinetry\nassembling lower cabinets\ninstalling the countertop\nattaching shelves\ninstalling the backsplash\nconnecting plumbing\nconnecting electrical equipment\n\nThen workers physically carry in a professional commercial espresso machine and coffee grinder.\n\nThey carefully place the equipment on the newly installed counter.\n\nThe counter must stay in exactly the same position for the rest of the video.\n\nThe espresso machine must remain the same machine in the final scene.\n\nDo NOT make the coffee bar magically appear.\n\n16–20 SECONDS — LIGHTING AND FURNITURE\n\nWorkers continue actively working.\n\nShow workers installing:\n\nelegant pendant lights\nrecessed lighting\nwall lighting\nwooden tables\nwooden chairs\nbar stools\ncounter seating\n\nWorkers physically carry each piece of furniture into the storefront.\n\nThey assemble chairs and tables and place them carefully.\n\nLights are physically connected and then switched on.\n\nThe warm lighting gradually makes the same unfinished space feel like a premium café.\n\nFurniture positions established here must remain identical afterward.\n\n20–23 SECONDS — INTERIOR DESIGN AND DECORATION\n\nWorkers and an interior designer remain visible.\n\nThey physically place:\n\ngreen plants\nframed artwork\nceramic cups\ncoffee accessories\nsmall decorative objects\nmenu boards\nbooks\nsubtle premium décor\n\nWorkers adjust chairs, wipe surfaces and organize the coffee counter.\n\nThe transformation is now almost complete.\n\nAll decorative elements must be added to the existing space rather than replacing the architecture.\n\n23–26 SECONDS — STOREFRONT FINISHING\n\nWorkers are still clearly visible.\n\nWorkers:\n\nclean the large glass windows\nremove protective construction film\nwipe the storefront\ninstall the final elegant coffee shop sign\nconnect exterior lighting\nremove remaining tools and construction materials\nsweep the sidewalk\n\nThe storefront sign must be simple, premium and believable.\n\nNo random brand logos.\n\nThe exterior architecture remains exactly the same as the opening shot.\n\n26–28 SECONDS — FIRST LIFE\n\nThe renovation is complete.\n\nA professional barista enters the SAME coffee shop.\n\nThe barista turns on the SAME espresso machine installed earlier.\n\nA small number of customers enter naturally.\n\nOne customer sits at the SAME table that was physically installed earlier.\n\nAnother customer orders coffee at the SAME counter.\n\nThe scene becomes subtly alive, but remains sophisticated and uncrowded.\n\n28–30 SECONDS — FINAL HERO REVEAL\n\nIMPORTANT: DO NOT CHANGE THE ENVIRONMENT.\n\nThis is NOT a new scene.\n\nThis is the exact same storefront seen during the entire renovation.\n\nThe camera remains completely locked.\n\nShow the fully completed premium specialty coffee shop:\n\nsame windows\nsame entrance\nsame walls\nsame ceiling\nsame floor\nsame coffee counter\nsame espresso machine\nsame tables\nsame chairs\nsame pendant lights\nsame plants\nsame decorations\nsame storefront\nsame sidewalk\nsame neighboring buildings\n\nThe only difference is that the renovation is now complete.\n\nWarm interior lighting glows through the windows.\n\nThe finished café looks sophisticated, modern, welcoming and premium.\n\nA few customers enjoy coffee naturally.\n\nThe final 2 seconds should hold on this completed storefront.\n\nCONTINUITY RULE — HIGHEST PRIORITY\n\nTHIS RULE OVERRIDES VISUAL VARIETY.\n\nThe video must represent ONE PHYSICAL LOCATION evolving over time.\n\nDo NOT regenerate the café for the final shot.\n\nDo NOT redesign the architecture halfway through the video.\n\nDo NOT change the storefront dimensions.\n\nDo NOT change the windows.\n\nDo NOT change the entrance.\n\nDo NOT change the street.\n\nDo NOT change the camera perspective.\n\nDo NOT change the interior layout.\n\nEvery object that appears during construction must remain consistent after installation.\n\nThe coffee counter installed at 12–16 seconds must be the exact same counter visible at 28–30 seconds.\n\nThe espresso machine installed at 12–16 seconds must be the exact same machine visible at the end.\n\nThe tables and chairs installed at 16–20 seconds must remain in the same positions.\n\nThe lights installed at 16–20 seconds must remain in the same positions.\n\nThe plants and decorations installed at 20–23 seconds must remain visible in the final shot.\n\nHUMAN / CONSTRUCTION REALISM\n\nWorkers must behave like real professional contractors.\n\nThey must physically interact with construction materials and tools.\n\nObjects must be carried, installed, assembled, connected, moved or cleaned by workers.\n\nNo floating objects.\n\nNo teleportation.\n\nNo objects appearing from nowhere.\n\nNo instant construction.\n\nNo impossible assembly.\n\nNo workers disappearing during important renovation stages.\n\nMaintain realistic human proportions, natural movement and believable construction behavior.\n\nVISUAL STYLE\n\nUltra-realistic architectural photography.\n\nPhotorealistic materials.\n\nNatural human movement.\n\nRealistic wood, concrete, glass, metal, paint, fabric and stone textures.\n\nAuthentic American commercial architecture.\n\nNatural daylight gradually transitions into warm premium interior lighting.\n\nHigh-end specialty coffee shop aesthetic.\n\nSophisticated but believable.\n\nNo futuristic architecture.\n\nNo fantasy environment.\n\nNo cartoon.\n\nNo anime.\n\nNo video-game graphics.\n\nNo obvious CGI appearance.\n\nNo excessive cinematic effects.\n\nAUDIO\n\nNatural construction sounds throughout the renovation:\n\nfootsteps, sweeping, drilling, hammering, sanding, tools, furniture movement, electrical work and workers moving materials.\n\nGradually introduce sophisticated premium lifestyle background music.\n\nWarm minimal electronic rhythm, subtle percussion, mellow bass, soft acoustic textures and atmospheric elements.\n\nThe music gradually becomes warmer and more uplifting as the café approaches completion.\n\nNo vocals.\n\nNo singing.\n\nNo dialogue.\n\nNo voice-over.\n\nFinal 2 seconds: subtle musical peak followed by a calm premium ending.\n\nNEGATIVE PROMPT\n\nNo camera movement, no zoom, no pan, no tilt, no dolly, no orbit, no lens change, no perspective change, no scene change, no location change, no architectural redesign, no different storefront, no different street, no different building, no magical transformation, no instant renovation, no flash transition, no jump cut, no teleporting objects, no floating furniture, no objects appearing from nowhere, no disappearing workers, no disappearing furniture, no inconsistent coffee machine, no inconsistent coffee counter, no inconsistent windows, no inconsistent doors, no inconsistent architecture, no changing interior layout, no random café appearing at the end, no futuristic design, no fantasy, no cartoon, no anime, no game graphics, no distorted humans, no distorted furniture, no random logos, no watermark.\n\nFINAL PRIORITY\n\nCONTINUOUS PHYSICAL RENOVATION + WORKERS VISIBLE DURING EVERY MAJOR STEP + PERFECT LOCATION CONSISTENCY + SAME ARCHITECTURE + SAME CAMERA + SAME FINAL SPACE.\n\nThe final café must look like the natural physical result of the exact renovation process shown during the previous 28 seconds, not like a newly generated café.",
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    "resolution": "720p",
    "duration": 30,
    "ratio": "16:9",
    "aspectClass": "aspect-video",
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  {
    "id": "677",
    "title": "LUXURY HIGH-FASHION FOOTWEAR COMMERCIAL",
    "prompt": "PROJECT: LUXURY HIGH-FASHION FOOTWEAR COMMERCIAL\nDURATION: 10 seconds\nFORMAT: 16:9\nSTYLE: Photorealistic cinematic luxury fashion advertisement\nCORE PRODUCT CONSISTENCY:\nThe entire video features ONE IDENTICAL PAIR OF WOMEN'S HIGH HEELS.\nThe shoe design must remain exactly consistent in every shot.\nFIXED SHOE DESIGN:\nElegant black patent leather ankle-strap high heels.\nPointed-toe silhouette, slim stiletto heel, delicate ankle strap with a small refined buckle, clean geometric paneling on the upper, luxurious glossy patent leather.\nThe shoe must always have the SAME shape, SAME proportions, SAME heel height, SAME toe shape, SAME ankle strap, SAME buckle, SAME geometric upper pattern, and SAME black patent leather material throughout the entire video.\nDo not redesign, morph, replace, or alter the shoes between shots.\nThe black high heels are the hero product and must remain visually recognizable as the exact same footwear throughout the entire sequence.\nMAIN CHARACTER:\nAn elegant European or American woman with a sophisticated high-fashion appearance.\nNatural proportions, refined facial features, confident posture, graceful movements.\nShe wears the exact same black patent leather ankle-strap high heels throughout the entire video.\nSCENE 1 — 0–2.5 SECONDS:\nA stylish European/American woman walks confidently across a luxurious mirror-polished studio floor.\nLOW-ANGLE FULL-BODY FASHION SHOT.\nHer legs and shoes are clearly visible.\nThe camera smoothly tracks backward as she walks toward the camera.\nThe black patent leather heels immediately catch the studio lighting, producing elegant reflections on the glossy floor.\nSCENE 2 — 2.5–5 SECONDS:\nCUT TO A CLEAR SHOE CLOSE-UP.\nShow the SAME black high heel from the side at approximately ankle-to-knee height.\nThe entire shoe must remain visible in frame, including the pointed toe, complete upper, ankle strap, buckle, and full stiletto heel.\nSlow cinematic camera movement follows the shoe as her foot takes one elegant step.\nThen move into a controlled macro detail while still keeping enough of the shoe silhouette visible to clearly recognize that it is a high heel.\nFocus on the glossy patent leather surface, geometric upper pattern, ankle strap, buckle, pointed toe, and stiletto heel.\nSharp highlights and flowing mirror-like reflections move naturally across the patent leather.\nDO NOT create an abstract leather texture shot.\nThe viewer must immediately understand that this is a close-up of the same black high-heeled shoe.\nSCENE 3 — 5–7.5 SECONDS:\nTRANSITION TO A LUXURIOUS NIGHTTIME CITY STREET.\nThe SAME woman continues walking naturally in the SAME black patent leather high heels.\nElegant city lights reflect across the glossy shoe surface.\nUse a low-angle tracking shot focused primarily on her feet and lower legs.\nMaintain exact shoe continuity.\nSCENE 4 — 7.5–10 SECONDS:\nTRANSITION TO A WARM BEIGE LUXURY STUDIO PRODUCT SHOT.\nThe SAME black high heel is displayed prominently on a sculptural pedestal.\nA second identical pair is displayed beside it in deep burgundy, using the exact same shoe design and construction.\nSlow, elegant camera push-in.\nLuxury studio lighting creates refined highlights along the patent leather.\nThe black shoe remains the primary hero product.\nA subtle luminous glow appears behind the products.\nON-SCREEN TEXT:\n\"WALK YOUR MOMENT.\"\nThe final frame is clean, minimal, sophisticated, and premium, with the shoes clearly visible and recognizable.\nCAMERA STYLE:\nLuxury fashion commercial cinematography.\nSmooth dolly movement, controlled low-angle tracking shots, elegant close-ups, slow cinematic push-in, shallow depth of field, precise product framing.\nNo chaotic camera movement.\nNo excessive cuts.\nThe shoe must remain visually clear and recognizable.\nLIGHTING:\nPremium cinematic fashion lighting.\nSoft warm studio highlights combined with crisp specular reflections on the patent leather.\nRealistic reflections, realistic shadows, sophisticated contrast, polished luxury advertising aesthetic.\nAUDIO / MUSIC:\nElegant cinematic luxury-fashion background music throughout the entire 10-second video.\nModern high-end fashion campaign soundtrack with a sophisticated, minimal, rhythmic beat.\nSubtle deep bass, delicate electronic percussion, soft atmospheric synths, and refined cinematic textures.\nThe music should gradually build from the opening walk and reach a subtle stylish accent at the final product reveal.\nPremium, confident, modern, sophisticated mood.\nNo vocals, no singing, no dialogue, no voice-over.\nAlso include subtle realistic high-heel footsteps synchronized with the woman's walking, while the background music remains dominant.\nVISUAL QUALITY:\nUltra-realistic, photorealistic, cinematic commercial quality, premium fashion editorial aesthetic, realistic human anatomy, realistic footwear construction, realistic patent leather reflections, shallow depth of field, highly detailed materials, 8K-level visual detail.\nSTRICT NEGATIVE CONSTRAINTS:\nNo shoe redesign.\nNo changing shoe shape.\nNo changing heel height.\nNo changing ankle strap.\nNo changing buckle.\nNo changing toe shape.\nNo changing geometric pattern.\nNo different footwear.\nNo missing heel.\nNo distorted shoes.\nNo extra straps.\nNo extra buckles.\nNo deformed feet.\nNo extra toes.\nNo abstract shoe macro shot.\nNo extreme macro that makes the product unrecognizable.\nNo random logos.\nNo random text.\nNo watermark.\nNo cluttered background.\nNo cartoon.\nNo CGI-looking footwear.\nNo plastic-looking material.\nNo inconsistent product design.\nThe entire 10-second video must feel like one continuous premium luxury footwear campaign featuring the EXACT SAME HERO SHOE from beginning to end.",
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    "resolution": "720p",
    "duration": 10,
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